Calculating Structure Volumes
Once structures have been traced, their volumes can be calculated. For the volume of a structure
to be defined, it must be traced on more than one plane and the planes on which it is traced
must all be contiguous.
Volumes can be calculated by doing the following:
- Choose "Analyze Contours" from the "Analyze" menu in the main window
- In the displayed table, the volumes of each valid structure are shown:
- Classic Vol
- This is the volume calculated by summing the areas for each plane and multiplying by the
slice thickness
- Trap Vol
- This is the volume calculated by assuming that the structure extends from the center of
the first plane on which it was drawn to the center of the last plane on which it was drawn
with areas varying linearly when moving from the center of one plane to the center of the
next
- Frust Vol
- This is the volume calculated by assuming that the structure extends from the center of
the first plane on which it was drawn to the center of the last plane on which it was drawn
with the square root of areas varying linearly when moving from the center of one plane to
the center of the next
- X Min
- This is the lowest x-coordinate found for the structure as measured in calibrated real
world units with the origin located at the center of the first voxel in the original image
- Y Min
- This is the lowest y-coordinate found for the structure as measured in calibrated real
world units with the origin located at the center of the first voxel in the original image
- Z Min
- This is the lowest z-coordinate found for the structure as measured in calibrated real
world units with the origin located at the center of the first voxel in the original image
- X Max
- This is the highest x-coordinate found for the structure as measured in calibrated real
world units with the origin located at the center of the first voxel in the original image
- Y Max
- This is the highest y-coordinate found for the structure as measured in calibrated real
world units with the origin located at the center of the first voxel in the original image
- Z Max
- This is the highest z-coordinate found for the structure as measured in calibrated real
world units with the origin located at the center of the first voxel in the original image
- If volume values in the table are zero for a particular structure, you can choose that structure
in the control panel in the main window and then select "Check Structure Integrity" under the
"Analyze" menu in the main window. A message dialog will either confirm that the structure has
been correctly drawn or will identify the underlying problem
- You can choose "Copy" from the "Edit" menu of the table's window to copy all of the data
in tab delimited format that can be pasted into a spreadsheet
©2001-2003 Roger P. Woods, M.D.
Modified: January 18, 2003