Handling Anisotropic voxels
If voxels are not cubic, your image may appear flattened or elongated in certain views. By default, MultiTracer will
show you the data "as is", but you can configure MultiTracer to display the images as if the voxels were
cubic.
- To display the voxels cubically, scaled to the true voxel x-size:
- From the "Voxels" menu in the main window, select "Scale to File X"
- To display the voxels cubically, scaled to the true voxel y-size:
- From the "Voxels" menu in the main window, select "Scale to File Y"
- To display the voxels cubically, scaled tot he true voxel z-size:
- From the "Voxels" menu in the main window, select "Scale to File Z"
- To return to anisotropic display:
- From the "Voxels" menu in the main window, select "Display anisotropically
- To review the size of the current display voxels:
- Open the "Voxels" menu and review the various reported "Display ..." values.
The two orthogonal windows automatically update to use the anistropic display model specified in the main
window.
If the voxels are anisotropic, selection of an isotropic display option requires the images to be interpolated
before display. As a result, generation of new images may be slower, especially if you are using the
default image interpolation model.
©2001-2003 Roger P. Woods, M.D.
Modified: January 18, 2003