Handling Anisotropic voxels

MultiTracer version 2

If voxels are not cubic, your image may appear flattened or elongated in certain views. By default, MultiTracer will show you the data "as is", but you can configure MultiTracer to display the images as if the voxels were cubic.

To display the voxels cubically, scaled to the true voxel x-size:
From the "Voxels" menu in the main window, select "Scale to File X"
To display the voxels cubically, scaled to the true voxel y-size:
From the "Voxels" menu in the main window, select "Scale to File Y"
To display the voxels cubically, scaled tot he true voxel z-size:
From the "Voxels" menu in the main window, select "Scale to File Z"
To return to anisotropic display:
From the "Voxels" menu in the main window, select "Display anisotropically
To review the size of the current display voxels:
Open the "Voxels" menu and review the various reported "Display ..." values.

The two orthogonal windows automatically update to use the anisotropic display model specified in the main window.

If the voxels are anisotropic, selection of an isotropic display option requires the images to be interpolated before display. As a result, generation of new images may be slower, especially if you are using the default image interpolation model.


Back to main MultiTracer page ©2001-2012 Roger P. Woods, M.D.

Modified: August 26, 2012